A corps or fleet is somewhat less than that - maybe 10%? Not sure, don't have numbers yet. The civ6 wiki says in kind of a confusing way that an army might be a 20% boost in a unit's combat strength (before or after modifiers, I don't know). So this means the combat system in any given era is going to hopefully be kind of stable within the era, as everybody's combat strength goes up, and the same modifiers are going to stay relevant, but a more advanced era has a big advantage over a less advanced era that is hard to make up with modifiers. We all know HP stay constant, but the damage one unit does to another unit in combat is based on the difference in their combat strengths - not their absolute combat strengths, but the difference. The key for corps and armies is that their power doesn't scale linearly - it's a bonus relative to the strength of the unit that has a greater effect when absolute combat strength is high - and so they get much better later in the game. We don't have the code yet, and I haven't seen anybody do the math yet, but here is my sense for how it works after looking it up on various sites and videos.
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